With puzzles to solve, strange creatures and treacherous landscapes to navigate, the players are in a race to save Eeyayho's people before it's too late. Eeyayho's Adventure is an egg hunt like no one has imagined before.
As you guess from the blooper post, I’ve had to go back to the drawing board – literally – and redesign Eeyayho Referring to Ember’s original drawing, I’ve been doodling various poses, body shapes, and just generally trying to find something Jade feels will work well in both gaming and animation … *sigh*
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One of the big challenges we’re facing is: SPACE. With four of us in a tiny 2 bedroom apartment, it’s really REALLY difficult to get any work done. Toddlers like to “help”. A lot. We’re looking for a nice little house with space to set up a work studio.
We’re experimenting with different looks for #Eeyayho to see what works best for movement and animation. Our original design has rabbit-like legs that bend opposite to human legs and nubby fingers. Here is a quick piece Jade put together with human like legs and hands. What do you think?
While we took several big steps forward with Eeyayho’s Adventure (YAY!!), 2014 was really uncooperative with us (BOO!). We had both our computers die horrible deaths, lots of technical issues, files go missing, and Jade’s animation folder for Eeyayho went missing along with every. single. backup. copy ….
I keep telling myself that there’s a good reason, but sometimes, it feels like this apartment is filled with malicious gremlins. I’m tempted to dance around the room tossing glitter around while the kids beat pots and pans in an effort to clean out all the tech-glitching, file-eating monsters! (If I do, I promise to make a video of it.)
Anyway, Jade has started all over again with rigging, colouring, and testing the animation. I’m still working on the game storyline and art. It’s a new year, soooooooo: HERE WE GO!!